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bleach: soulz

bleach: soulz

A Roblox experience owned by SoulzTheThird.

RacingENBleach IPAnime RPGCombat Mechanics

Bleach: Soulz is a Roblox experience categorized under racing. Created on August 9, 2023, the game has accumulated 654,672 lifetime visits. It currently holds 6,439 favorites and maintains a 78 percent like percentage. The experience features gameplay mechanics related to the Bleach anime series, including character abilities and combat systems, though no players are currently active.

Description (written by the developer; not a statement by this register)

A Roblox Bleach game. Search "Soulz Trello Roblox" for how to play. CODES IN COMMUNITY SERVER (link below)! Charge - L Shunpo/Sonido - Z Meditate / Rip Chain or Mask - K Soul Sense - J Dash - WASD (x2) Konso - P NOTE: Private Servers do not save data. Solo Developed by @Fusionet tags: Bleach, Shikai, Bankai, Resurrection, Ichigo, Anime, Magic, Adventure, Fantasy, RPG, Cero, Hueco Mundo, Quincy, Shinigami, Soul Reaper, bleach, soulz, type soul, peroxide

Last updated by the developer 14 Apr 2026, 02:32 UTC.

0
playing (measured 10 Aug 2026, 15:45 UTC)
654,672
lifetime visits
77%
liked (4,067 👍 / 1,181 👎)
6,439
favourites (9.8 per 1k visits)
9 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:452first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spiritual Pressure
900 R$
Data Slot 3
600 R$
Data Slot 2
600 R$
2x Luck
499 R$
Spirit Mask Taunt
200 R$
Spirit Card Taunt
200 R$
Clan Skip
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Paid Tester · other1,291 · 0.00% win
Early Tester · other48 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

777877.514 August 2026 — 78 % liked3 September 2026 — 78 % liked13 September 2026 — 78 % liked23 September 2026 — 77 % liked3 October 2026 — 78 % liked23 October 2026 — 77 % liked14 August 202623 October 2026
6 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:1777-1
3 Oct 2026, 22:1578+1
23 Sept 2026, 22:0877-1
13 Sept 2026, 21:0478no change
3 Sept 2026, 21:0078no change
14 Aug 2026, 18:5378first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.