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2D Obby [DCO]

2D Obby [DCO]

A Roblox experience owned by BrokenBacon.

ObbyEN2D platformerdifficulty chartCeleste/Geometry Dash inspired

Description (written by the developer; not a statement by this register)

[THIS GAME IS IN IN-DEV, MANY THINGS MIGHT BREAK, AND STUFF IS SUBJECT TO CHANGE] This is not your average Difficulty Chart game; it will put you to the test with good 2D platformer gameplay (atleast I think so), well-designed stages, unique mechanics, and more. Every new difficulty introduces something new to keep things fresh, while also using already existent mechanics in more interesting ways to keep things engaging. Do you have what it takes to finish all levels? Wow this description sounded AI generated. CREDITS: @MyPCBroke_Oof: Director, Level Designer, Game Designer, creator. @DisarrangedEntity: Co-Director, Main Coder, UI Designer, developer. @ChillinBananan: QA Tester, help with some misc. coding, contributor. - More credits listed in-game! ❤ Inspired by Celeste and Geometry Dash. [1.0.2]

Last updated by the developer 26 Jun 2026, 23:33 UTC.

0
playing (measured 19 Aug 2026, 22:22 UTC)
1,404
lifetime visits
92%
liked (45 👍 / 4 👎)
73
favourites (52.0 per 1k visits)
9 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 22:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Thanks for playing! ❤ · welcome630 · 0.00% win
Reached EASY! · progression385 · 0.00% win
Reached MEDIUM! · progression248 · 0.00% win
Reached HARD! · progression124 · 0.00% win
Reached INTENSE! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.