Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Ready To Be Tour Seoul (TWICE)[AL]

Ready To Be Tour Seoul (TWICE)[AL]

A Roblox experience owned by Dani Ofical.

RoleplayESK-popTWICERoleplay

Description (written by the developer; not a statement by this register)

¡Bienvenido a la gira Ready To Be! Puedes: ¡Realiza como los miembros de Twice! ¡Disfruta del show como fan! ¡Control el show! (Únete a AL Entertainment para controlar el show) (Gracias a @Gidleowner_3 por hacer todos los trajes <3)

Last updated by the developer 30 Dec 2024, 18:19 UTC.

0
playing (measured 13 Aug 2026, 13:30 UTC)
231
lifetime visits
100%
liked (1 👍 / 0 👎)
5
favourites (21.6 per 1k visits)
9 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sin saltos
250 R$
Cámara Libre RP
150 R$
Tiempo más rapido
150 R$
Poder extra
100 R$
Sin Saltos
99 R$
Al más lento
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

¡Escapa del Mercado Mágico! · progression0 · 0.00% win
¡Escapaste de los PORTALES! · progression0 · 0.00% win
¡Escapó de la Casa Misteriosa! · progression0 · 0.00% win
Escapó Outraging Outpost! · progression0 · 0.00% win
¡Bienvenido al Roleplay! · welcome0 · 0.00% win
PORTALES ESCAPADOS · progression0 · 0.00% win
¡Escapó del Centro Comercial Encantado! · progression0 · 0.00% win
¡Escapó del Metro Luto! · progression0 · 0.00% win
¡Escapó del Bosque Sombrío! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.