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Economic$ 💰

Economic$ 💰

A Roblox experience owned by Arigato Studios.

TycoonENincrementalcompetitiveretro

Description (written by the developer; not a statement by this register)

⌛ You have 24 minutes to make more money than any of your friends. 💰 Can you outplay your friends in the economy? ⚠️ NOTICE: Any false DMCA's will be fought against. Special thanks to silly cat theory for making their game open source. Tags: Economics, Incremental, sab, 2016, retro, old, pl save, prison life, simulator, richcore, moneyrush, money rush. Brainrot, Brainrots, brainrot, brainrots

Last updated by the developer 6 Mar 2026, 18:29 UTC.

1
playing (measured 11 Aug 2026, 14:16 UTC)
351,058
lifetime visits
86%
liked (2,209 👍 / 373 👎)
14,226
favourites (40.5 per 1k visits)
10 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spawn Particles
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

5 Wins · progression1,295 · 0.00% win
how bad could i possibly be? · other538 · 3.3% win
10 Wins · progression402 · 0.00% win
Woag.... · other133 · 0.00% win
25 Wins · progression102 · 0.00% win
50 Wins · progression55 · 0.00% win
75 Wins · progression42 · 0.00% win
100 Wins · progression41 · 0.00% win
250 Wins · progression34 · 0.00% win
500 Wins · progression33 · 0.00% win
1000 Wins · progression33 · 0.00% win
Stonks · other0 · 0.00% win
Finished Tutorial! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.514 August 2026 — 85 % liked25 August 2026 — 85 % liked4 September 2026 — 85 % liked14 September 2026 — 86 % liked24 September 2026 — 86 % liked4 October 2026 — 86 % liked14 October 2026 — 86 % liked24 October 2026 — 86 % liked14 August 202624 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 03:5286no change
14 Oct 2026, 03:5186no change
4 Oct 2026, 03:5086no change
24 Sept 2026, 03:4986no change
14 Sept 2026, 02:0586+1
4 Sept 2026, 02:0485no change
25 Aug 2026, 00:0585no change
14 Aug 2026, 23:5185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.