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Play VR Without a VR Headset 2!

Play VR Without a VR Headset 2!

A Roblox experience owned by Funny Easy Games!.

RoleplayENVR SimulationRoleplaySandbox

Play VR Without a VR Headset 2! is a roleplay experience created on 2023-08-10. The game has recorded 10,119,319 lifetime visits and 6,431 favorites. Currently, zero users are playing. The title holds a 59% like percentage. The description highlights gameplay involving a giant VR person without a headset.

Description (written by the developer; not a statement by this register)

🏆 Welcome to Play VR Without a VR Headset 2! 🏆 In this game, you can play as a giant VR person without a VR headset! 👌 The controls are somewhat hard to learn at first, but once you get used to them, the fun will begin! If you enjoyed the game, please consider leaving a thumbs up and favorite! 👍⭐ Tags (Ignore): VR, Headset, Oculus, Virtual Reality, VR Hands Without A Headset, VR Without A Headset, CLOVR, Realistic, Fun, Sandbox, Easy, Obby

Last updated by the developer 21 Dec 2024, 23:10 UTC.

0
playing (measured 10 Aug 2026, 23:33 UTC)
10,119,319
lifetime visits
59%
liked (858 👍 / 608 👎)
6,431
favourites (0.6 per 1k visits)
10 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
149 R$
Boombox!
99 R$
T to Teleport! (Double Tap on Mobile)
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome6,058,160 · 100.0% win
Touch the Moon! · other322,821 · 26.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5913 August 2026 — 59 % liked23 August 2026 — 59 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:1759no change
13 Aug 2026, 20:1659first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.