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(V2!) Tacklr

(V2!) Tacklr

A Roblox experience owned by Karen's Studios.

MinigamesENtackle mechanicbattle royaleminigame

Description (written by the developer; not a statement by this register)

Welcome to Tacklr, a game where light contact is not in our vocabulary! Minimum player count is 2. What's new this update? EVERYTHING! - New tackle system - New Tutorial - New UI - New map - New Heat Vision ability! - Lots of bug fixes! (Check our server for more info) Bug to be expected, a ton of the additions were supposed to have a seperate update (again). This game revolves around the tackle, an ability players can use to either evade or attack! Whille in a round you can press q or the mobile button to use the ability. Every round a random player is selected to be it. The player who is it gets slowily damaged and must tackle into another player to pass it on in order to not die. Whoever is the last person standing is the winner! This is a new solo dev game. Expect the game to feel a little unfinished and simple, as well as buggy at times. Likes, visits, and favourites would be a great motivator so please consider! Inspired by Slap battles + Hidden in plain sight.

Last updated by the developer 1 Apr 2026, 20:34 UTC.

0
playing (measured 13 Aug 2026, 21:37 UTC)
1,145
lifetime visits
89%
liked (31 👍 / 4 👎)
16
favourites (14.0 per 1k visits)
10 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 21:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Don't Buy
1,072 R$
Ruff n Tuff
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Better Together · social140 · 0.00% win
W · other26 · 0.00% win
Bachelors in Tacklr · welcome9 · 0.00% win
24 HOURS OVERNIGHT! · progression6 · 0.00% win
On A Roll! · progression5 · 0.00% win
Whoops · secret5 · 0.00% win
Hyperspeed Hero · progression4 · 0.00% win
Double trouble · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.