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MERGE GOOBERS!

MERGE GOOBERS!

A Roblox experience owned by coding398.

PuzzleENmergechasecollectible

Description (written by the developer; not a statement by this register)

Push Goobers around to merge them as they try and run away to escape their personal hell. There's only 16 of them to be found, however it's more difficult than it seems... 🔥 Can you be the first to find #16? I bet not. UPDATE THREE: - Polishing - Every person in the server adds 0.1 goobers a second! - New looks for many goobers - Hypernatural - More badges - Anti capitalism UPDATE TWO: - New Goobers! - More rare goobers! - Day and night cycle! - Introduction GUI! - Things are cheaper!

Last updated by the developer 25 Sept 2023, 02:00 UTC.

0
playing (measured 18 Aug 2026, 08:46 UTC)
1,143
lifetime visits
94%
liked (15 👍 / 1 👎)
7
favourites (6.1 per 1k visits)
10 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 08:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

I hate capitalism
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Jumper · collection83 · 0.00% win
SUPERNATURAL · collection24 · 0.00% win
HYPERNATURAL · collection15 · 0.00% win
ULTRA LEGENDARY GOOBER · collection15 · 0.00% win
CIA · other6 · 0.00% win
Glitched · other2 · 0.00% win
ULTRANATURAL · collection1 · 0.00% win
ESCAPE? · other0 · 0.00% win
FINAL FORM · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.