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Anime Merge Tycoon

Anime Merge Tycoon

A Roblox experience owned by Karaage.

TycoonENanimemergetycoon

Anime Merge Tycoon is a Roblox experience in the tycoon genre, created on August 10, 2023. The game has accumulated 950,728 lifetime visits and 3,491 favorites. Currently, zero players are active. The experience maintains a 90 percent like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

🛠Shut Down = Update🛠 Welcome to Anime Merge Tycoon! - Buy Heroes! - Merge Heroes! - Make a lot of money! - Buy various skills! - Fight!! Leave a like👍 and favorite⭐ for more updates!

Last updated by the developer 30 Mar 2026, 02:18 UTC.

0
playing (measured 10 Aug 2026, 18:22 UTC)
950,728
lifetime visits
90%
liked (1,288 👍 / 143 👎)
3,481
favourites (3.7 per 1k visits)
10 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Yen
599 R$
Double Energy
599 R$
VIP
479 R$
Auto Deposit
379 R$
Auto Collect
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome438,029 · 100.0% win
Hero 1 · other317,258 · 100.0% win
Hero 2 · progression246,697 · 100.0% win
Hero 3 · progression218,816 · 100.0% win
Hero 4 · progression121,031 · 66.7% win
Hero 5 · progression57,753 · 0.00% win
Hero 6 · progression24,527 · 0.00% win
Hero 7 · progression9,199 · 0.00% win
Hero 8 · other2,909 · 0.00% win
Hero 9 · progression759 · 0.00% win
Hero 10 · progression191 · 0.00% win
Hero 11 · other79 · 0.00% win
Hero 12 · other40 · 0.00% win
Hero 13 · other18 · 0.00% win
Hero 14 · other13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked3 September 2026 — 90 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:0290no change
3 Sept 2026, 18:0490no change
14 Aug 2026, 16:0290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.