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Disaster Mountain

Disaster Mountain

A Roblox experience owned by KeyDom Productions.

AdventureENsurvivalobstacle coursephysics-based

Description (written by the developer; not a statement by this register)

Climb a mountain while surviving unforgiving earthquakes, avalanches, tornados, and more! Will you make it to the top? ⚠️ WARNING: The mountain can provide a frustrating experience... ONLY 0.1% REACH THE TOP! 👍 Like and favorite for more updates! Send us your suggestions!

Last updated by the developer 26 Oct 2025, 16:21 UTC.

0
playing (measured 13 Aug 2026, 06:23 UTC)
7,671
lifetime visits
84%
liked (48 👍 / 9 👎)
54
favourites (7.0 per 1k visits)
11 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Push Players
699 R$
Rocket Boots
299 R$
Banana Peel
249 R$
Disaster Timer
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Checkpoint 1 · progression1,316 · 0.00% win
Checkpoint 2 · progression369 · 0.00% win
Checkpoint 3 · progression187 · 0.00% win
Checkpoint 4 · progression59 · 0.00% win
Survivalist · progression24 · 0.00% win
Checkpoint 5 · progression17 · 0.00% win
Checkpoint 7 · progression13 · 0.00% win
Checkpoint 6 · progression13 · 0.00% win
Winner · progression12 · 0.00% win
New Record · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.