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Math DCO [OLD]

Math DCO [OLD]

A Roblox experience owned by Smilish.

OtherEN

Description (written by the developer; not a statement by this register)

back in my day

Last updated by the developer 26 Jun 2024, 19:43 UTC.

0
playing (measured 10 Aug 2026, 16:03 UTC)
3,990
lifetime visits
75%
liked (42 👍 / 14 👎)
36
favourites (9.0 per 1k visits)
11 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Meet the Developer · other0 · 0.00% win
Buy a Hint · other0 · 0.00% win
Slippin · secret0 · 0.00% win
Free Falling · other0 · 0.00% win
Humongous · other0 · 0.00% win
The torment is over. · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747574.518 August 2026 — 74 % liked17 October 2026 — 75 % liked18 August 202617 October 2026
2 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 07:3675+1
18 Aug 2026, 03:3474first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.