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[🔫 NEW GUNS!] Military Border Academy

[🔫 NEW GUNS!] Military Border Academy

A Roblox experience owned by [MBA] Military Border Academy.

RoleplayENmilitary simulationrank progressiongroup recruitment

Description (written by the developer; not a statement by this register)

🔫 Welcome to Military Border Academy! 🚨 To enter the Academy as a recruit, join the MBA group here, on ROBLOX. 🚧 If you want to climb up the ranks and rule, then this game is right up your street! 👮 Try and join one of our significant divisions by either filling out an application, attending a tryout or even being handpicked!

Last updated by the developer 15 Sept 2024, 20:20 UTC.

0
playing (measured 12 Aug 2026, 06:16 UTC)
10,013
lifetime visits
89%
liked (62 👍 / 8 👎)
38
favourites (3.8 per 1k visits)
11 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

First Lieutenant
950 R$
Second Lieutenant
850 R$
Chief Warrant Officer 3
825 R$
Chief Warrant Officer 2
799 R$
Chief Warrant Officer 1
650 R$
Special Operations Unit
600 R$
Special Weapons & Tactics
550 R$
Security Unit
500 R$
X2 Cash
500 R$
Brigadier Officer
430 R$
Gunnery Sergeant
320 R$
Sergeant
200 R$
Bike
179 R$
Boombox
150 R$
Lance Corporal
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Passed Basic Training! · progression0 · 0.00% win
Middle Rank! · progression0 · 0.00% win
High Rank · other0 · 0.00% win
Military Headquarters · progression0 · 0.00% win
Chief Rank · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.