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[UPDATE!] SEPTA Market-Frankford Line Simulator

[UPDATE!] SEPTA Market-Frankford Line Simulator

A Roblox experience owned by TN| Transportation Nation.

SimulatorENpublic transitsimulationreal-world location

Description (written by the developer; not a statement by this register)

1.0.10! We encourage you to use a free private server when playing the game. The Market-Frankford Line is the busiest route in the SEPTA system with more than 170,000 boardings on an average weekday. The line has both elevated and underground portions along its full length.

Last updated by the developer 10 Jul 2026, 00:37 UTC.

0
playing (measured 11 Aug 2026, 00:21 UTC)
382,817
lifetime visits
79%
liked (823 👍 / 216 👎)
3,262
favourites (8.5 per 1k visits)
11 August 2023
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:211first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

M5 Gamepass
109 R$
LRV Trolley
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome66,904 · 17.5% win
Alpha Player · other5,537 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked4 September 2026 — 79 % liked14 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:2079no change
24 Aug 2026, 23:2279no change
14 Aug 2026, 23:1579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.