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Road to Leipzig [Napoleonic Roleplay]

Road to Leipzig [Napoleonic Roleplay]

A Roblox experience owned by Das Haus Hessen.

RoleplayENNapoleonic WarsHistorical RoleplayShooting/Fighting

Road to Leipzig [Napoleonic Roleplay] is a roleplay experience created on 2023-08-12. The game has accumulated 638,554 lifetime visits and 3,152 favorites. Currently, zero users are playing. The title holds a 61% like percentage. It features Napoleonic Wars roleplay and fighting mechanics.

Description (written by the developer; not a statement by this register)

UPDATE LOG: Background music update (Kingdom of Bavaria Revamp Coming soon) (3/7/26) (American Time) ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Please Join our Group to Show Support and like the Game, Have a wonderful day! Follow FriedrichHesse to be Cool. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Road to Leipzig is a fun and interactive Roleplay and Fighting game set within the Napoleonic Wars Featuring many of the Nations that participated in the Conflict that Shaped the world and Mainly Europe Forever. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ In the fields of Leipzig will you find your Liege or will you become a mighty leader shining your own light of prosperity? Tags: Napoleonic Wars Roleplay War Shooting Fighting Community Battlegrounds History Nature Napoleonic France Britain UK Kingdom Ottoman Prussia King America England War Fighting Army Soldier Headquarters Seize Immortality.

Last updated by the developer 7 Mar 2026, 02:15 UTC.

0
playing (measured 10 Aug 2026, 21:32 UTC)
638,554
lifetime visits
61%
liked (894 👍 / 560 👎)
3,156
favourites (4.9 per 1k visits)
12 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bagpipes [NEW📢]
150 R$
Drums [NEW📢]
100 R$
Fife [NEW📢]
75 R$
Bugle [NEW📢]
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Road to Leipzig · welcome149,577 · 44.4% win
Met His Serene Grace FriedrichHesse · other11,277 · 0.00% win
15 Kills Badge · progression454 · 0.00% win
Spongebob Badge · other95 · 0.00% win
50 Kills Badge · progression42 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6114 August 2026 — 61 % liked24 August 2026 — 61 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:1661no change
14 Aug 2026, 19:0661first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.