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Real Super Heros

Real Super Heros

A Roblox experience owned by DKRD.

Fighting & PvPENsuperherobattlevip

Real Super Heros is a fighting-pvp Roblox experience created on 2017-12-04. The game has accumulated 20,933,186 lifetime visits and 88,670 favorites. Currently, zero users are playing. The title holds a 54% like percentage. No additional size metrics are provided in the data.

Description (written by the developer; not a statement by this register)

Take control of your favorite heroes and villains as you battle it out, not for control of the earth, but to see who can make the most cold hard cash! Buy our VIP to get all new Superheroes and Villains that will be coming out soon! More heroes and villains coming soon! Join our group to suggest the next ones YOU want to see! Join us at DKRD to gain access to DEADPOOL for FREE! You can't get him anywhere else! https://www.roblox.com/groups/3532307/DKRD

Last updated by the developer 8 Jun 2026, 20:40 UTC.

0
playing (measured 10 Aug 2026, 15:51 UTC)
20,933,186
lifetime visits
54%
liked (15,124 👍 / 12,946 👎)
88,658
favourites (4.2 per 1k visits)
4 December 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super VIP
499 R$
VIP
299 R$
Secret War Venom
199 R$
Doomsday
175 R$
Nightmare Batman
150 R$
Spider-Gwen
150 R$
Carnage Venom
100 R$
Anti-Venom
100 R$
Symbiote Spider-Man
100 R$
Batman Beyond
100 R$
DoubleCash
100 R$
Ultimate Spider-Man
99 R$
Upgrader
80 R$
Classic Batman
75 R$
Dropper
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

15minbadge · other1,492,558 · 0.00% win
ImetDanTDM · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5413 August 2026 — 54 % liked2 September 2026 — 54 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:4954no change
13 Aug 2026, 16:2354first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.