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[100000 stage!!] Only Run!! (speed up!!)

[100000 stage!!] Only Run!! (speed up!!)

A Roblox experience owned by Twi_1st Games.

ObbyENobstacle courseendless runnerparkour

[100000 stage!!] Only Run!! (speed up!!) is an obby experience created on 2023-08-12. It has accumulated 25,563,953 lifetime visits and 24,917 favorites. Currently, one user is playing. The game holds a 93% like percentage.

Description (written by the developer; not a statement by this register)

Only Run! Most Stages in Roblox How Can We Go 100000 STAGES?!?!?!?!?!?!?! Tags : Only, up, Only, run, fun, effortless, obby, tower, stage, easy

Last updated by the developer 14 Jul 2026, 16:50 UTC.

1
playing (measured 10 Aug 2026, 14:01 UTC)
25,563,953
lifetime visits
93%
liked (33,642 👍 / 2,383 👎)
24,907
favourites (1.0 per 1k visits)
12 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:013first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
699 R$
Insane Speed Coil
399 R$
Super Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome15,929,964 · 100.0% win
only 100 · other12,991,181 · 100.0% win
only 500 · other7,396,966 · 100.0% win
only 1000 · other4,832,690 · 69.8% win
only 2000 · other2,224,871 · 32.2% win
only 3000 · other1,387,648 · 16.1% win
only 5000 · other527,591 · 5.4% win
only 7000 · other291,491 · 4.5% win
only 10000 · other187,240 · 3.6% win
only 15000 · other73,307 · 0.90% win
only 20000 · other49,738 · 1.8% win
only 25000 · other34,390 · 0.90% win
only 30000 · other29,945 · 0.00% win
Only 50000 · other11,890 · 0.90% win
Only? 100000 · other10,546 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9323 August 2026 — 93 % liked2 September 2026 — 93 % liked12 September 2026 — 93 % liked2 October 2026 — 93 % liked12 October 2026 — 93 % liked22 October 2026 — 93 % liked1 November 2026 — 93 % liked23 August 20261 November 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:3093no change
22 Oct 2026, 16:2293no change
12 Oct 2026, 16:2193no change
2 Oct 2026, 16:2093no change
12 Sept 2026, 16:1693no change
2 Sept 2026, 16:0893no change
23 Aug 2026, 15:5393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.