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DEMATERIALIZER (Part 2/3)

DEMATERIALIZER (Part 2/3)

A Roblox experience owned by Unbounding.

ShooterENcampaignsci-fisingle-player

Description (written by the developer; not a statement by this register)

--Sidequel to BLOCKWORKS, you play as an exterminator at Variance that cleans up the mess of Ray while also exploring the corruption of the Virtual universe-- 🌟DEMATERIALIZER is a single-player campaign game, that takes place during the beginning of the preceding game, BLOCKWORKS: https://www.roblox.com/games/13603954956/BLOCKWORKS (IF YOU HAVEN'T PLAYED BLOCKWORKS, PLAY IT NOW, THE CAMPAIGN IS CONNECTED) DEMATERIALIZER INCLUDES: 🗡️ 12 Campaign Levels 🏟️ 3+ Arena Levels 🌍 3+ Sandbox Maps 🔫 Tons of Weapons 🎮 + More! ________________________ GAME by Tedfiy Music by: 🎧 Karl Casey aka White Bat Audio 🎶 Cold Cinema 🛠️ Remington 870 Model by tris09 on Sketchfab ___________ / pls nerf Enter ___________

Last updated by the developer 7 Feb 2026, 04:45 UTC.

0
playing (measured 23 Aug 2026, 12:47 UTC)
243
lifetime visits
100%
liked (1 👍 / 0 👎)
0
favourites
12 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 12:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Rundown · other3 · 0.00% win
Eradicate · other1 · 0.00% win
Dive · other1 · 0.00% win
Voyage · other1 · 0.00% win
Ruin · other1 · 0.00% win
Rewind · other1 · 0.00% win
Road · other1 · 0.00% win
Chivalry · other1 · 0.00% win
Bridge Sector · progression1 · 0.00% win
The Dematerialized · other1 · 0.00% win
Sanctuary · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.