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The Hotel Experience

The Hotel Experience

A Roblox experience owned by Extreme Funs.

HorrorENhorrormurder mysterynight shift

The Hotel Experience is a horror game created on 2023-08-12. It has 22,071,731 lifetime visits, 118,593 favorites, and an 85% like percentage. Currently, 3 players are active. The experience involves working a night shift at a hotel while avoiding a murderer.

Description (written by the developer; not a statement by this register)

After a series of unfortunate events, you decide to work the night shift at a hotel. However, as you go about doing your duties you discover that a murderer is on the loose and he may be near... [CHAPTER 2] Inspired by the Nightshift Experience and RCM Games.

Last updated by the developer 15 Aug 2024, 05:19 UTC.

3
playing (measured 10 Aug 2026, 14:16 UTC)
22,071,731
lifetime visits
85%
liked (17,471 👍 / 3,141 👎)
118,281
favourites (5.4 per 1k visits)
12 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
1,199 R$
Jumpscare Anybody [Permanent]
299 R$
Gun [LIMITED]
99 R$
PUMPKIN
50 R$
Faster Walk
50 R$
ENERGY DRINK
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Kidnapped Ending · progression1,206,222 · 5.3% win
Left outside · other1,098,619 · 17.5% win
Survived Ending · progression547,775 · 8.8% win
Secret Ending · secret46,702 · 0.00% win
All Endings · progression1 · 0.00% win
Nightmare Ending · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked12 September 2026 — 85 % liked22 September 2026 — 85 % liked2 October 2026 — 85 % liked12 October 2026 — 85 % liked22 October 2026 — 85 % liked1 November 2026 — 85 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:5285no change
22 Oct 2026, 16:5185no change
12 Oct 2026, 16:4985no change
2 Oct 2026, 16:4885no change
22 Sept 2026, 16:4685no change
12 Sept 2026, 16:4585no change
2 Sept 2026, 16:3785no change
23 Aug 2026, 16:2285no change
13 Aug 2026, 16:1785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.