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The Hotel Experience

The Hotel Experience

A Roblox experience owned by Extreme Funs.

HorrorENhorrormurder mysterynight shift

The Hotel Experience is a horror game created on 2023-08-12. It has 22,071,731 lifetime visits, 118,593 favorites, and an 85% like percentage. Currently, 3 players are active. The experience involves working a night shift at a hotel while avoiding a murderer.

Description (written by the developer; not a statement by this register)

After a series of unfortunate events, you decide to work the night shift at a hotel. However, as you go about doing your duties you discover that a murderer is on the loose and he may be near... [CHAPTER 2] Inspired by the Nightshift Experience and RCM Games.

Last updated by the developer 15 Aug 2024, 05:19 UTC.

3
playing (measured 10 Aug 2026, 14:16 UTC)
22,071,731
lifetime visits
85%
liked (17,447 👍 / 3,136 👎)
118,514
favourites (5.4 per 1k visits)
12 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
1,199 R$
Jumpscare Anybody [Permanent]
299 R$
Gun [LIMITED]
99 R$
PUMPKIN
50 R$
Faster Walk
50 R$
ENERGY DRINK
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Kidnapped Ending · progression1,205,861 · 15.8% win
Left outside · other1,098,214 · 15.8% win
Survived Ending · progression547,564 · 4.5% win
Secret Ending · secret46,685 · 2.3% win
Nightmare Ending · progression1 · 0.00% win
All Endings · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:3785no change
23 Aug 2026, 16:2285no change
13 Aug 2026, 16:1785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.