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Eat a HUGE Donut 🍩

Eat a HUGE Donut 🍩

A Roblox experience owned by Rockset Development.

SimulatorENco-oppet collectionquesting

Description (written by the developer; not a statement by this register)

Welcome to Eat a HUGE Donut! 🍩 Work together with your friends to eat a variety of delicious doughnuts! 🏖️ Discover brand new worlds! 🐶 Unlock pets to help you out! 🎲 Survive a variety of random events! 📜 Complete a variety of fun quests! ⭐ Upgrade and unlock new abilities! ⚙️ Collect a variety of fun gears! 👑 Discover all of the rare SPECIAL doughnuts! 📅 Updates every other week! ❤️ Thanks for playing!

Last updated by the developer 24 Jul 2026, 03:53 UTC.

0
playing (measured 11 Aug 2026, 13:53 UTC)
192,283
lifetime visits
67%
liked (74 👍 / 36 👎)
268
favourites (1.4 per 1k visits)
13 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
199 R$
Double Bites
199 R$
Magic Carpet
99 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome130,304 · 0.00% win
First Bite! · welcome106,485 · 0.00% win
Halloween 2024/2025! · other100,974 · 0.00% win
100 Bites! · other72,966 · 0.00% win
1,000 Bites! · progression20,756 · 0.00% win
Christmas 2025 · other4,054 · 0.00% win
10,000 Bites! · progression1,228 · 0.00% win
Meet the Developers! · other250 · 0.00% win
Titanic Donut · other59 · 0.00% win
100,000 Bites! · collection47 · 0.00% win
1,000,000 Bites! · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.