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[⚔️🔥] AOT: New Hope

[⚔️🔥] AOT: New Hope

A Roblox experience owned by XPR Studio.

RacingENAttack on TitanAnime RPGOpen-world Adventure

[⚔️🔥] AOT: New Hope is a racing experience created on 2023-08-13. The title has accumulated 1,060,332 lifetime visits and 2,254 favorites. Currently, zero users are playing. The game holds a 73% like percentage. The description indicates the project is in Alpha version 0.40.96 with a major revamp in progress. It features open-world and story-driven modes.

Description (written by the developer; not a statement by this register)

[🔷] 25% Complete (Major Revamp in Progress!) | Version: Alpha 0.40.96 | Please give feedback on the communication server [🎉] Next Codes at 500 likes! (All codes are in dc) [⚔️] Join The Group For +5% In-Game Rewards & +25% Exp on weekend! 🌟 Welcome to AOT NEW HOPE! 🌟 🌌 Diverse Gameplay: Mastering powerful skills. Awaken the Bloodlines. Shape the fighting style. Explore dungeons with allies. And enhance your journey with crafting, mining, and cooking 🎮 Game modes Freedom - Open-world | Adventure - Story-driven 🛡️ Newbie Friendly: Join our inviting community where everyone learn and grows together. Dive into the fantasy with ease ⚙️ Progression: Watch your character evolve and stronger. Your adventure is marked by meaningful advancement 🌟 Join us today to explore unlimited possibilities in AOT:NEW HOPE! Tags: anime, story, manga, fighting, Missions, boss, upgrade, quest, RPG, AOT, attack on titan, titan shifting, shingeki no kyojin, snk

Last updated by the developer 2 Jul 2025, 23:47 UTC.

0
playing (measured 11 Aug 2026, 01:49 UTC)
1,060,332
lifetime visits
73%
liked (553 👍 / 208 👎)
2,254
favourites (2.1 per 1k visits)
13 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Blade Color
599 R$
x2 XP
469 R$
VIP
329 R$
Neon Blade Skin
199 R$
Supporter Tag Chat
69 R$
Skip
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome497,354 · 0.00% win
The Adventure Begins · welcome149,636 · 0.00% win
The New Challenger · welcome355 · 0.00% win
Hunter · other110 · 0.00% win
Game Supporter · other17 · 0.00% win
Dominator · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:0573no change
14 Aug 2026, 15:0473first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.