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Star Wars: Heroes vs Villains

Star Wars: Heroes vs Villains

A Roblox experience owned by Sheer Cold Creations.

ShooterENStar WarsLightsaber CombatBattlefront

Star Wars: Heroes vs Villains is a shooter experience created on 2017-12-02. It has recorded 22,487,258 lifetime visits and 97,987 favorites. The game maintains an 81% like percentage with 15 players currently active. Developed by FrogNinjaX and Ares_300, the title features combat mechanics inspired by Battlefront titles.

Description (written by the developer; not a statement by this register)

A SW game Inspired by Battlefront I (2015) and Battlefront 2's HvV gamemodes (If you like this game, try the originals!) ----------------------------------------------------------- Developed by FrogNinjaX and Ares_300 [Update Log] -Saber visuals updated -Anti-AFK system -Lots of bug fixes [CONTROLS] R - Equip Weapon F - Block E - Special Q - Ability X - Taunt 1 J - Flourish U - Toggle UI (Hud) Left Shift - Sprint Right Shift - Shift Lock (if enabled) ~ - Show Round Stats Please remember to like and favorite if you enjoy the game!

Last updated by the developer 24 Jul 2026, 04:49 UTC.

15
playing (measured 10 Aug 2026, 16:01 UTC)
22,487,258
lifetime visits
81%
liked (26,047 👍 / 6,053 👎)
98,035
favourites (4.4 per 1k visits)
2 December 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0112first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Vote
150 R$
Yellow Blaster Color
150 R$
Green Blaster Color
100 R$
Blue Blaster Color
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing · welcome4,815,212 · 74.8% win
Level 5 · progression605,643 · 6.1% win
Level 10 · progression156,483 · 1.7% win
Alpha Tester · other125,628 · 0.00% win
Beta Tester · other96,206 · 0.00% win
Level 15 · progression77,623 · 0.00% win
Parkour Master · progression63,226 · 0.60% win
The Moff · other61,209 · 0.00% win
The Mandalorian · other58,150 · 0.00% win
The General · other52,942 · 0.00% win
Padawan · other50,021 · 0.60% win
Level 20 · progression45,416 · 1.1% win
Hero Slayer · progression39,476 · 0.00% win
The Gunslinger · other37,080 · 0.00% win
Villain Slayer · progression36,899 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8113 August 2026 — 81 % liked23 August 2026 — 81 % liked2 September 2026 — 81 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:3581no change
23 Aug 2026, 16:2081no change
13 Aug 2026, 16:1581first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.