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Blackfox Termination Facility

Blackfox Termination Facility

A Roblox experience owned by [GOC] Global Occult Coalition.

HorrorENSCP FoundationHorrorRoleplay

Description (written by the developer; not a statement by this register)

Welcome to Blackfox Termination Facility. Blackfox Termination Facility was established as a telecommunications and object destruction site by the Global Occult Coalition in North America. It serves as a medium-sized outpost containing a detachment of the PHYSICS Division, and provides rapid deployment to areas surrounding the facility in the event of an emergency. Play as a Test Subject, a Scientist, a Guard, and unlock more teams as you progress. Are you ready to face the horrors of this world? Join the Global Occult Coalition: https://www.roblox.com/communities/2896818 Tags: Military, Adventure, Horror, SCP Foundation, GOC, UN

Last updated by the developer 9 Aug 2026, 02:30 UTC.

0
playing (measured 11 Aug 2026, 05:08 UTC)
18,681
lifetime visits
84%
liked (100 👍 / 19 👎)
144
favourites (7.7 per 1k visits)
13 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Test Subject Juggernaut
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Nuclear! · other19 · 0.00% win
Escape The Facility! · progression5 · 0.00% win
Unholy Survivor · progression5 · 0.00% win
One more spin! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8416 August 2026 — 84 % liked26 August 2026 — 84 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:5284no change
16 Aug 2026, 14:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.