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ROOMS: EXTENDED

ROOMS: EXTENDED

A Roblox experience owned by kittyckatstudios.

HorrorENsurvival horrorentity chaseroom progression

Description (written by the developer; not a statement by this register)

| 400 Rooms of Horror | Controls: SHIFT / Y / △ – Run CTRL – Crouch / Crawl T – Show Cursor Summary of the game: || Rooms: Extended is a Survival Horror game on Roblox where you Go through 400 rooms and survive Various Entities/Monsters, Each one being unique in Designs and Mechanics. Rooms Extended is Very similar to the following games: "Doors", "Rooms", "Spookys jumpscare mansion", "Interminable rooms" & "Pressure" || This game is intended for a 13+ audience. ------------ Credits: || Chips chase music at A-150 & A-250 is called "Knock Knock" and i DO NOT own it, the creators of "Pressure" made it. || || I also do not own nor did i create the music used for chips final chase at A-350-398, it was created by Dan Terminus and all credits goes to him. || || Pabncake made the lobby music which is from Rooms Remastered || || Credits to Skeebins/LOTUS_ for the new A-1/Screener image Design || ©2023-2025 KittyCkat Studios™, All Rights Reserved

Last updated by the developer 15 May 2026, 17:17 UTC.

0
playing (measured 12 Aug 2026, 16:19 UTC)
103,460
lifetime visits
61%
liked (143 👍 / 90 👎)
668
favourites (6.5 per 1k visits)
13 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN PANEL
100 R$
A-30 slingshot
20 R$
donate
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome37,962 · 0.00% win
A-10 · other15,027 · 0.00% win
A-30 · other10,912 · 0.00% win
A-60 · other4,599 · 0.00% win
somethings off... · other1,098 · 50.0% win
met an admin/the creator · social643 · 0.00% win
3K Visits · other252 · 0.00% win
The End. · progression175 · 0.00% win
dednetxE :smooR · other160 · 0.00% win
2K Visits · other87 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6115 August 2026 — 61 % liked25 August 2026 — 61 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:0161no change
15 Aug 2026, 10:4761first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

rooms-extended.fandom.com2 active editors · 637 edits
42 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.