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Ultimate Jumping Simulator 2

Ultimate Jumping Simulator 2

A Roblox experience owned by Funky Monkey Studio TM.

Ultimate Jumping Simulator 2 is a Roblox experience created on December 5, 2017. The game has accumulated 8,376,737 lifetime visits and 131,223 favorites. Currently, zero users are playing. The experience holds a 79% like percentage. No specific genre classification is recorded in the available data.

Last updated by the developer 24 Aug 2018, 19:07 UTC.

0
playing (measured 10 Aug 2026, 16:17 UTC)
8,376,737
lifetime visits
79%
liked (29,341 👍 / 8,019 👎)
131,181
favourites (15.7 per 1k visits)
5 December 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Baseball Bat
475 R$
x2 Jump Power
175 R$
Jetpack
115 R$
VIP Access
65 R$
Bouncy Shoes
45 R$
Grappling Hook
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ultimate Jumper! · progression317,944 · 0.00% win
Heavenly Jumper · other19,843 · 0.00% win
Winter Jumper · collection72 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7913 August 2026 — 79 % liked2 September 2026 — 79 % liked2 October 2026 — 79 % liked13 August 20262 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 21:3679no change
2 Sept 2026, 21:3379no change
13 Aug 2026, 21:3179first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.