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Choko Tower 🍫

Choko Tower 🍫

A Roblox experience owned by Le Simple Towers.

ObbyENTowerObbyPlatformer

Choko Tower 🍫 is an obby experience created on 2023-08-13. It has accumulated 69,268,921 lifetime visits and 7,783,153 favorites. The game holds an 83% like percentage. Currently, zero users are playing. The description identifies it as an Easy/Hard Tower with weekly updates.

Description (written by the developer; not a statement by this register)

🍫 Welcome to Choko Tower. This is an Easy/Hard Tower, you can choose from which difficulty you'd like it, also the game free for all! Super Easy Platformer to complete. 👍Like and ⭐fav the game for a lot more towers! New Towers Every Week!⭐ Tags: Obby, Escape, Tower Ice Cream, Nutella, Chocolate Tower, Boba, easy, aesthetic, Escape, Parkour, free, fun, admin, el gato tower, choko, Nutella, Ice Cream, pastel, tower of coffee, banana, free, admin, fun, easy Easy Tower, Tower, Boba, vallentines

Last updated by the developer 6 Jan 2026, 14:38 UTC.

0
playing (measured 10 Aug 2026, 17:03 UTC)
69,268,921
lifetime visits
83%
liked (6,827 👍 / 1,434 👎)
7,781,527
favourites (112.3 per 1k visits)
13 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[Weapon] Mega Hammer
278 R$
JetPack!!
186 R$
Flying Carpet
184 R$
Flying Cloud
146 R$
Jump Coil
99 R$
Speed Coil
48 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Choko End · progression5,213,439 · 13.8% win
Ice Cream End · progression3,013,002 · 13.9% win
Boba END · progression2,238,984 · 13.9% win
Rainbow End · progression2,125,795 · 6.9% win
Cotton End · other1,661,893 · 6.9% win
Nutela End · other1,644,533 · 7.0% win
Cinnamon Bun End · progression1,628,461 · 6.9% win
Berry End · progression1,446,782 · 10.3% win
Disco End · other1,405,827 · 0.00% win
Vanilla End · progression1,395,859 · 3.5% win
Banana End1,370,631 · 6.9% win
FNAF END · progression1,270,848 · 0.00% win
Candy End · progression1,253,592 · 6.9% win
Barbie End · progression1,153,440 · 0.00% win
Boba 2 End · progression1,087,318 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8323 August 2026 — 83 % liked12 September 2026 — 83 % liked22 September 2026 — 83 % liked12 October 2026 — 83 % liked1 November 2026 — 83 % liked23 August 20261 November 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:0583no change
12 Oct 2026, 14:0383no change
22 Sept 2026, 14:0083no change
12 Sept 2026, 13:5183no change
23 Aug 2026, 13:4583first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.