[NEW!] City of Trieste πΏ
A Roblox experience owned by Federal State of Austriaα .
RoleplayENhistorical simulationcity buildingroleplay
Description (written by the developer; not a statement by this register)
πΏ πͺππππ’π π π§π’ π§ππ πππ§π¬ π’π π§π₯πππ¦π§π β ββββββββ βͺ Β°βΒ° β« ββββββββ β π After the First World War, the collapse of the Austrian Empire brought an end to imperial rule and ushered in a chancellery government. Amid widespread territorial losses, Trieste emerged as the only former Italian possession retained by the Federal State of Austria. The city assumed a dual role: it acted as a strategic point of passage for Italian and French migration and developed into the regionβs foremost military and commercial harbor. With the onset of war against Germany, the Austrian authorities relocated their seat of power to Trieste, transforming the city into the central hub of political and military coordination. β ββββββββ βͺ Β°βΒ° β« ββββββββ β β The [NEW!] City of Trieste is in absolutely no way opposed to the ROBLOX ToS, any member who violates the rules will be punished.
Last updated by the developer 11 Jun 2026, 21:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 01:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 29 Aug 2026, 03:22 | 89 | no change |
| 19 Aug 2026, 02:53 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.