Cursed Sea
A Roblox experience owned by Bracting.
Fighting & PvPENparry combatsea adventurecurses
Cursed Sea is a fighting-pvp experience created on 2023-08-13. It has accumulated 5,718,286 lifetime visits and 21,190 favorites. The game holds an 81% like percentage. Currently, zero users are playing. The title features parry-based combat and world events.
Description (written by the developer; not a statement by this register)
DISCLAIMER: This is a single developer project and is in early stages. There will be updates and improvements, please be patient. A parry based adventure-fighting game that takes place on the seas. World events spawn every hour. The fastest way to progress is through Player vs. Player quests and world events. Skills and mastery save even if you switch your fighting style/curses. ✨ Code at 12.5K Likes ✨ "7.5k likes" 2x exp "level 100" disaster chest at level 100+ Codes can be found on the game's twitter, follow so you don't miss them. Being in the group provides a 10% exp boost: https://www.roblox.com/groups/32800769 Premium users obtain 2x the rewards in the AFK world. Current fighting styles: Fists, Sword, Greatsword, Dagger, Dual Daggers, Dual Guns, Blackleg Current curses: Operation, Lightning, Light, Sand, Flame, Bomb, Snow, Invisibility, Barrier, Spin, Weight Contributors: verminnz (Scripting) DrxfateRD (Building) neheyaki (Animating) kidso52 & superstephon (Teachers)
Last updated by the developer 4 Aug 2026, 23:23 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.