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[SPIN🍀] Sneaker Square 👟

[SPIN🍀] Sneaker Square 👟

A Roblox experience owned by Square Games Roblox.

SimulatorENsneaker collectingmystery box unboxingpassive income simulator

Description (written by the developer; not a statement by this register)

👟Welcome to Sneaker Square! The ultimate shoes collecting simulator! How to play: 👟 Buy boxes to unbox 150+ rare sneakers! ⚡ Use Boosters & Level Up for epic rewards! 🏦 Vault grants passive money over time! ⚖️ Discover unique offers at the Square X market! 🏆 Climb leaderboards & flex your collection! 🎁Like + Join the group to use redeem codes and get free rewards! 👍New code at 1000 Likes! Tags: random, box, resell, skins, unbox, drip, hangout, unboxing simulator, box opening simulator, mystery box, sneaker, shoe, shoes, trading, friends, trade, reselling, sell, selling, unboxing, simulator, box opening, shop, sneakers

Last updated by the developer 4 Aug 2026, 14:00 UTC.

0
playing (measured 12 Aug 2026, 04:52 UTC)
390,223
lifetime visits
70%
liked (630 👍 / 266 👎)
2,749
favourites (7.0 per 1k visits)
13 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AstralWorld Access 🌵
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Sneaker Square! · welcome17,512 · 9.2% win
Explorer · welcome1,158 · 0.00% win
How? · other216 · 0.00% win
Kind Hearted · other16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:1670no change
14 Aug 2026, 23:0470first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.