Mad City: Chapter 2
A Roblox experience owned by Schwifty Studios.
RoleplayENhero/villainopen worldheists
Mad City: Chapter 2 is a Roblox roleplaying experience, created in 2017. Players adopt a role and interact with other characters inside a themed setting. It has been visited 2,613,224,586 times over its lifetime, carries an 84% like rating, and has 5,820,537 favorites, with 93 players active at last count.
Description (written by the developer; not a statement by this register)
🌟 Welcome to Mad City, where YOU write the story! 🌟 Become a hero or embrace your dark side as a villain! Unleash mayhem on the city or wear the badge and keep the peace. The choice is YOURS! The heists never stop, and the thrill never ends!
Last updated by the developer 14 Jul 2026, 15:10 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 03:50 | 93 | -51 |
| 24 Aug 2026, 02:50 | 144 | -43 |
| 24 Aug 2026, 01:50 | 187 | -18 |
| 24 Aug 2026, 00:50 | 205 | -68 |
| 23 Aug 2026, 23:50 | 273 | +11 |
| 23 Aug 2026, 22:50 | 262 | -46 |
| 23 Aug 2026, 21:50 | 308 | -57 |
| 23 Aug 2026, 20:50 | 365 | -24 |
| 23 Aug 2026, 19:50 | 389 | -28 |
| 23 Aug 2026, 18:50 | 417 | -29 |
| 23 Aug 2026, 17:50 | 446 | +26 |
| 23 Aug 2026, 16:50 | 420 | +35 |
| 23 Aug 2026, 15:50 | 385 | -33 |
| 23 Aug 2026, 14:50 | 418 | +3 |
| 23 Aug 2026, 13:50 | 415 | +90 |
| 23 Aug 2026, 12:50 | 325 | +44 |
| 23 Aug 2026, 11:50 | 281 | +15 |
| 23 Aug 2026, 10:50 | 266 | +17 |
| 23 Aug 2026, 09:50 | 249 | +71 |
| 23 Aug 2026, 08:50 | 178 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 1 Nov 2026, 12:05 | 84 | no change |
| 22 Oct 2026, 12:04 | 84 | no change |
| 12 Oct 2026, 12:04 | 84 | no change |
| 2 Oct 2026, 12:03 | 84 | no change |
| 22 Sept 2026, 12:03 | 84 | no change |
| 12 Sept 2026, 12:02 | 84 | no change |
| 2 Sept 2026, 12:02 | 84 | no change |
| 24 Aug 2026, 03:50 | 84 | no change |
| 24 Aug 2026, 02:50 | 84 | no change |
| 24 Aug 2026, 01:50 | 84 | no change |
| 24 Aug 2026, 00:50 | 84 | no change |
| 23 Aug 2026, 23:50 | 84 | no change |
| 23 Aug 2026, 22:50 | 84 | no change |
| 23 Aug 2026, 21:50 | 84 | no change |
| 23 Aug 2026, 20:50 | 84 | no change |
| 23 Aug 2026, 19:50 | 84 | no change |
| 23 Aug 2026, 18:50 | 84 | no change |
| 23 Aug 2026, 17:50 | 84 | no change |
| 23 Aug 2026, 16:50 | 84 | no change |
| 23 Aug 2026, 15:50 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Off-platform reach
Most-viewed match: “Mad City 2 Oynuyoruz!! Yeni Harita ve Arabalar Geldi - Roblox”.
Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 14 Aug 2026, 03:20 UTC.
Reddit buzz
17 posts found over the last year.
Top post: “Never playing this game again” — 784 upvotes, 60 comments in r/roblox.