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Mad City: Chapter 2

Mad City: Chapter 2

A Roblox experience owned by Schwifty Studios.

RoleplayENhero/villainopen worldheists

Mad City: Chapter 2 is a Roblox roleplaying experience, created in 2017. Players adopt a role and interact with other characters inside a themed setting. It has been visited 2,613,224,586 times over its lifetime, carries an 84% like rating, and has 5,820,537 favorites, with 93 players active at last count.

Description (written by the developer; not a statement by this register)

🌟 Welcome to Mad City, where YOU write the story! 🌟 Become a hero or embrace your dark side as a villain! Unleash mayhem on the city or wear the badge and keep the peace. The choice is YOURS! The heists never stop, and the thrill never ends!

Last updated by the developer 14 Jul 2026, 15:10 UTC.

93
playing (measured 24 Aug 2026, 03:50 UTC)
2,613,224,586
lifetime visits
84%
liked (1,863,580 👍 / 367,945 👎)
5,818,814
favourites (2.2 per 1k visits)
3 December 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

93446269.510 August 2026 — 375 players21 August 2026 — 347 players21 August 2026 — 281 players21 August 2026 — 283 players21 August 2026 — 211 players22 August 2026 — 208 players22 August 2026 — 184 players22 August 2026 — 193 players22 August 2026 — 158 players22 August 2026 — 129 players22 August 2026 — 144 players22 August 2026 — 162 players22 August 2026 — 193 players22 August 2026 — 193 players22 August 2026 — 229 players22 August 2026 — 248 players22 August 2026 — 283 players22 August 2026 — 342 players22 August 2026 — 338 players22 August 2026 — 315 players22 August 2026 — 370 players22 August 2026 — 366 players22 August 2026 — 352 players22 August 2026 — 331 players22 August 2026 — 316 players22 August 2026 — 333 players22 August 2026 — 286 players22 August 2026 — 248 players22 August 2026 — 251 players23 August 2026 — 246 players23 August 2026 — 208 players23 August 2026 — 157 players23 August 2026 — 175 players23 August 2026 — 157 players23 August 2026 — 156 players23 August 2026 — 150 players23 August 2026 — 181 players23 August 2026 — 178 players23 August 2026 — 249 players23 August 2026 — 266 players23 August 2026 — 281 players23 August 2026 — 325 players23 August 2026 — 415 players23 August 2026 — 418 players23 August 2026 — 385 players23 August 2026 — 420 players23 August 2026 — 446 players23 August 2026 — 417 players23 August 2026 — 389 players23 August 2026 — 365 players23 August 2026 — 308 players23 August 2026 — 262 players23 August 2026 — 273 players24 August 2026 — 205 players24 August 2026 — 187 players24 August 2026 — 144 players24 August 2026 — 93 players10 August 202624 August 2026
57 measurements spanning 14 days, net -282. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–499 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 57
Measured (UTC)PlayersChange
24 Aug 2026, 03:5093-51
24 Aug 2026, 02:50144-43
24 Aug 2026, 01:50187-18
24 Aug 2026, 00:50205-68
23 Aug 2026, 23:50273+11
23 Aug 2026, 22:50262-46
23 Aug 2026, 21:50308-57
23 Aug 2026, 20:50365-24
23 Aug 2026, 19:50389-28
23 Aug 2026, 18:50417-29
23 Aug 2026, 17:50446+26
23 Aug 2026, 16:50420+35
23 Aug 2026, 15:50385-33
23 Aug 2026, 14:50418+3
23 Aug 2026, 13:50415+90
23 Aug 2026, 12:50325+44
23 Aug 2026, 11:50281+15
23 Aug 2026, 10:50266+17
23 Aug 2026, 09:50249+71
23 Aug 2026, 08:50178first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
1,000 R$
Double XP
500 R$
Heavy Weapons
400 R$
SCAR
300 R$
SWAT
300 R$
Emote Pack 1
200 R$
Emote Pack 2
200 R$
Mobile Customization
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Just Getting Started · welcome21,725,329 · 0.00% win
Most Wanted · other15,394,633 · 5.3% win
Villainous Energy · other8,255,510 · 0.00% win
Jetpack Jumper · other3,019,302 · 0.40% win
You Saved My Day! · other2,650,900 · 0.70% win
Professional Police · other525,134 · 0.00% win
Master Criminal · other280,918 · 0.00% win
___ · other29,591 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8421 August 20261 November 2026
63 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 63
Measured (UTC)% likedChange
1 Nov 2026, 12:0584no change
22 Oct 2026, 12:0484no change
12 Oct 2026, 12:0484no change
2 Oct 2026, 12:0384no change
22 Sept 2026, 12:0384no change
12 Sept 2026, 12:0284no change
2 Sept 2026, 12:0284no change
24 Aug 2026, 03:5084no change
24 Aug 2026, 02:5084no change
24 Aug 2026, 01:5084no change
24 Aug 2026, 00:5084no change
23 Aug 2026, 23:5084no change
23 Aug 2026, 22:5084no change
23 Aug 2026, 21:5084no change
23 Aug 2026, 20:5084no change
23 Aug 2026, 19:5084no change
23 Aug 2026, 18:5084no change
23 Aug 2026, 17:5084no change
23 Aug 2026, 16:5084no change
23 Aug 2026, 15:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

5,249,069
YouTube views across 25 matched videos

Most-viewed match: “Mad City 2 Oynuyoruz!! Yeni Harita ve Arabalar Geldi - Roblox”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 14 Aug 2026, 03:20 UTC.

Reddit buzz

17 posts found over the last year.

Top post: “Never playing this game again” — 784 upvotes, 60 comments in r/roblox.