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[NEW!] Sword Mania

[NEW!] Sword Mania

A Roblox experience owned by Chicken Games & Studio.

Fighting & PvPENsword combatmultiplayer PvPKing of the Hill

Description (written by the developer; not a statement by this register)

Summary: Defeat players in lots of game modes using different swords. Description: There are different swords, around 5 in each category of 4 categories. You can open them up in cases using coins which you can earn by winning or losing the rounds. There are over 15 different maps and over 5 game modes which include King of the Hill and Juggernaut. FEATURES - A huge map-sized lobby - Lots of cool products - Fun maps - Epic back and forth fights - Earn free coins and loot - Optimized for mobile devices LIKE THE GAME? Awesome! Please be sure to give it a thumbs up, and add it to your favorites. Thank you! CGS Join Chicken Games & Studio for awesome perks, lots of giveaways, events and a cool community!

Last updated by the developer 26 Jan 2018, 01:13 UTC.

0
playing (measured 12 Aug 2026, 12:01 UTC)
43,633
lifetime visits
49%
liked (266 👍 / 273 👎)
1,482
favourites (34.0 per 1k visits)
5 December 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Radio
350 R$
X2 Cash
300 R$
Sword Trails!
150 R$
Development Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

5 wins · progression6,291 · 0.00% win
10 wins · progression2,535 · 0.00% win
20 wins · progression963 · 0.00% win
50 wins · progression272 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.