SZERΣNCSETLΣN V4
A Roblox experience owned by A M E T S A K.
HorrorENhorrorescapeabridged
Description (written by the developer; not a statement by this register)
SEIZURE DANGERS: TOMFOOLERISTIC BECOME A MEMBER OF THE SOCIETY WHEN YOUR SHADE SHACK HAS BEEN BURNED DOWN TO A CRISP AS I WONDER HOW CAN YOU LOCALIZE IN COMPUTER FRANKENSTEIN CONTROLS TO LIVE AS FORSAKEN AS EVER IN HISTORY, DISASTER STRIKES DOWN TO THE STEM AS WE CAN ENHANCE ON GRAVITY COILS TO ESCAPE THE REDACTED LOBSTER. CREDITS --------------- DVD_SAILOR (SEMI) - BUILDER + SCRIPTER SKID - BUILDER + SCRIPTER SNOOPIE - BUILDER
Last updated by the developer 25 May 2026, 00:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 18:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.