SLIPPERY SLOPES
A Roblox experience owned by Zer0Games.
ObbyENmountain climbingice/snow themehigh difficulty
SLIPPERY SLOPES is an obby experience created on 2023-08-14. It has accumulated 2,910,576 lifetime visits and 17,304 favorites. The game holds a 35% like percentage. Currently, zero users are playing. The description indicates gameplay involves climbing treacherous, slick slopes while avoiding obstacles and other players.
Description (written by the developer; not a statement by this register)
Climb your way up the world's most treacherous slopes!🧗Not only is the ground completely slick, there are also obstacles littered about the dangerous climb. Stay clear of obstacles as well as other players as they may take you down with them! ⚠️NOTE⚠️ This obby can be VERY difficult! It IS possible to beat! TIPS: ⌛You have a jump cooldown, so use your jumps strategically to avoid danger 🔥Stand near a bonfire to save a checkpoint ⚠️Avoid obstacles at all costs as it will cause you to slide down the mountain! Players sliding down the mountain can cause you to fall ✈️You can teleport to any checkpoint you have saved with the navigation button Tags: obby, difficulty, chart, steep, altitorture, mountain, ice, snow, winter, blizzard, hard, impossible, altitude
Last updated by the developer 15 Jan 2024, 21:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 06:08 | 35 | no change |
| 24 Aug 2026, 06:07 | 35 | no change |
| 14 Aug 2026, 06:06 | 35 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.