Become a Giant
A Roblox experience owned by Dynabyte Studios.
RoleplayENtransformationphysics-based combatsocial chaos
Become a Giant is a roleplay experience created on 2023-08-15. It has accumulated 1,884,750 lifetime visits and holds 3,459 favorites. The game maintains a 90% like percentage. Currently, zero users are playing. The experience features mechanics where players can become Giants to interact with the environment and other participants.
Description (written by the developer; not a statement by this register)
Every 5 minutes, 2 random players are chosen to become Giants! If you're not chosen, your chance to be the Giant increases! You can change your walking speed and jumping power on the right side of your screen Giants can: - grab players or objects and throw them at buildings & other players - crush players and buildings by standing on them - run faster and jump higher than regular players Only 2 people can be a Giant at any time, so enjoy abusing other players in the server with your immense strength Partly inspired by Admin Rotation
Last updated by the developer 10 Aug 2024, 15:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 12:45 | 90 | no change |
| 24 Aug 2026, 10:05 | 90 | no change |
| 14 Aug 2026, 10:04 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.