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Become a Giant

Become a Giant

A Roblox experience owned by Dynabyte Studios.

RoleplayENtransformationphysics-based combatsocial chaos

Become a Giant is a roleplay experience created on 2023-08-15. It has accumulated 1,884,750 lifetime visits and holds 3,459 favorites. The game maintains a 90% like percentage. Currently, zero users are playing. The experience features mechanics where players can become Giants to interact with the environment and other participants.

Description (written by the developer; not a statement by this register)

Every 5 minutes, 2 random players are chosen to become Giants! If you're not chosen, your chance to be the Giant increases! You can change your walking speed and jumping power on the right side of your screen Giants can: - grab players or objects and throw them at buildings & other players - crush players and buildings by standing on them - run faster and jump higher than regular players Only 2 people can be a Giant at any time, so enjoy abusing other players in the server with your immense strength Partly inspired by Admin Rotation

Last updated by the developer 10 Aug 2024, 15:35 UTC.

0
playing (measured 10 Aug 2026, 14:51 UTC)
1,884,750
lifetime visits
90%
liked (3,933 👍 / 416 👎)
3,460
favourites (1.8 per 1k visits)
15 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Chance
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:4590no change
24 Aug 2026, 10:0590no change
14 Aug 2026, 10:0490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.