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Dollhouse Tycoon 🎉

Dollhouse Tycoon 🎉

A Roblox experience owned by | Coconut Crowd |.

TycoonENTycoonFashionRole-play

Dollhouse Tycoon 🎉 is a Roblox tycoon experience created on 2023-08-15. The game currently has 1 player online. It has accumulated 8,574,975 lifetime visits, 21,880 favorites, and a 95% like percentage. The description indicates gameplay involves building a house and includes tags such as dress up, role-play, and fashion.

Description (written by the developer; not a statement by this register)

🧸 Welcome to Dollhouse Tycoon! Play now and build your very own house. 😺 Use code "grandopening!" to get started! Tags: Clothes, Dress up, Dollhouse, RP, Purse, Designer, Role-play, Plush, Collectable, Town and City, RP, High, Outfit, Plushie, School, Vibe, Shop, Clothing, Socialize, Party, Cars, UGC, Exploration, Girls, Only, Neighborhood, Cat, House, Pets, Style, Catalog, Avatar, Cute, Baby, Simulator, Obby, Story, Fashion, Race

Last updated by the developer 15 Sept 2025, 17:59 UTC.

1
playing (measured 10 Aug 2026, 15:02 UTC)
8,574,975
lifetime visits
95%
liked (20,953 👍 / 1,171 👎)
21,873
favourites (2.6 per 1k visits)
15 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
3,999 R$
MVP
1,299 R$
Auto Purchase
899 R$
2x Cash
650 R$
Movement Upgrade
499 R$
Auto Collect
399 R$
VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome5,454,270 · 100.0% win
25% Completion (Dollhouse) · progression1,086,542 · 0.00% win
50% Completion (Dollhouse) · progression216,511 · 50.0% win
75% Completion (Dollhouse) · progression67,350 · 0.00% win
100% Completion (Dollhouse) · progression33,608 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:1995no change
13 Aug 2026, 21:1895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.