Parachute Simulator πͺ
A Roblox experience owned by Simulator Battles Studio.
SimulatorENskydivingpet collectionstrength training
Parachute Simulator πͺ is a simulator experience created on 2023-08-15. It has recorded 1,034,227 lifetime visits and 159,054 favorites. The game holds an 86% like percentage. Currently, zero users are playing. The description highlights training strength, collecting pets, and competing for wins within the skydiving theme.
Description (written by the developer; not a statement by this register)
πͺ Welcome to Parachute Simulator! ππ¨ Soar through the skies and master your parachute skills! π Train your strength, collect powerful pets, and earn wins as you glide to the finish line! Can you become the ultimate skydiving champion? ποΈββοΈπ π‘ How to Play: ποΈ Use the pull-up bar to train and increase your power! πͺ Deploy your parachute and compete for wins! πΆ Collect pets for massive in-game boosts! π Join our group and like the game for exclusive in-game rewards! π Join here! π 5k Likes Goal for a new code release! β 200k Favorites Goal to unlock special in-game bonuses! πβ¨ Premium Benefits: +2 Walkspeed Tags: Simulator, Adventure, Race, Speed, Skydive, Fly, Parachute, Tycoon, Fun. π Like π & Favorite β to show your support and help us reach our goals! ππ
Last updated by the developer 30 Oct 2024, 21:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.