Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Highschool Experience

The Highschool Experience

A Roblox experience owned by RCM Games.

HorrorENhorrorurban legendexploration

The Highschool Experience is a horror game created on 2023-08-16. It has accumulated 6,658,225 lifetime visits and 49,682 favorites. The experience holds a 79% like percentage. Currently, zero users are playing the game. The description references a fictional history involving abandoned schools and dark rituals.

Description (written by the developer; not a statement by this register)

[Book 2, Chapter 1] Fact: After 2005, sightings of UFOs, ghosts, and other unexplainable things increased almost 900%. 2019: The Nightmare Experience 2017: The Graveyard Experience 2016: The Night Shift Experience ... 2005: The Highschool Experience In 1999, [REDACTED] was a thriving school. Just a year later, it was suddenly abandoned. The official statement from the district was that the school flooded from burst pipes. However, the students know what really happened... Rumor is, a student messed around with a dark ritual, creating something that roams the school for years to come. Years later, you decide to explore the school, documenting the events on your camcorder.

Last updated by the developer 12 Dec 2025, 03:36 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
6,658,225
lifetime visits
79%
liked (4,583 👍 / 1,183 👎)
49,669
favourites (7.5 per 1k visits)
16 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

New Explorer! · welcome3,557,707 · 0.00% win
Bad Ending · other849,901 · 0.00% win
True Ending · progression517,598 · 0.00% win
Secret #1 · secret169,901 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7913 August 2026 — 79 % liked2 September 2026 — 79 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:1879no change
13 Aug 2026, 23:1679first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.