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🧛🏻Vampire Infection

🧛🏻Vampire Infection

A Roblox experience owned by The Vampire Den.

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Vampire Infection is a horror experience created on 2023-08-16. It has accumulated 7,869,046 lifetime visits and 13,994 favorites. Currently, 110 users are playing. The game holds a 51% like percentage.

Description (written by the developer; not a statement by this register)

In the darkness lurks a tall, pale creature with fangs. Its source of life is feeding off of YOU. Can you survive? A creepy Vampire Infection game. Defend yourself with different kinds of weapons! 🧛🏻🧛🏻🧛🏻🧛🏻🧛🏻🧛🏻🧛🏻🧛🏻🧛🏻🧛🏻🧛🏻🧛🏻🧛🏻🧛🏻🧛🏻🧛🏻🧛🏻🧛🏻🧛🏻🧛🏻🧛🏻🧛🏻🧛🏻🧛🏻🧛🏻🧛🏻🧛🏻 Tags: vampire, horror, roleplay, adventure, fantasy, survival, multiplayer, night, supernatural, blood, dark, mystery, scary, gothic, action, magic, immortal, creatures, powers, transformation, quests, pvp, exploration, building, customization, clans, haunted, simulator, pets, combat, fighting, infection, outbreak, disease, battle, attack, defense

Last updated by the developer 18 Aug 2026, 03:29 UTC.

67
playing (measured 21 Aug 2026, 20:54 UTC)
7,974,063
lifetime visits
51%
liked (2,295 👍 / 2,187 👎)
14,617
favourites (1.8 per 1k visits)
16 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

306748.511 August 2026 — 30 players21 August 2026 — 67 players11 August 202621 August 2026
2 measurements spanning 11 days, net +37. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–73 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5467+37
11 Aug 2026, 00:1930first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bat Transformation
399 R$
Violin
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Vampire Infection! · welcome2,478,762 · 96.0% win
You infected someone! · other1,098,952 · 48.1% win
You helped Granny! · other737 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5113 August 2026 — 51 % liked21 August 2026 — 51 % liked23 August 2026 — 51 % liked2 September 2026 — 51 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:0551no change
23 Aug 2026, 22:0451no change
21 Aug 2026, 20:5451no change
13 Aug 2026, 22:0451first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.