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πŸ†πŸƒβ€β™‚οΈ Color Jump!

πŸ†πŸƒβ€β™‚οΈ Color Jump!

A Roblox experience owned by Guava Cheese.

ObbyENcolor-based obstacle coursetower climbinglucky block loot

Description (written by the developer; not a statement by this register)

Welcome to Color Jump! Race up a vibrant world of colors! 🌈 πŸš€ Will you reach the top and Become a Winner?🌟 Collect Lucky Blocks for FREE LOOT! ⭐Voice chat Enabled, Have fun invite friends! Private Servers are free Join Group & Like Game for rewards https://www.roblox.com/groups/14063334/Guava-Cheese Premium Boost Players get +15 Speed and +50 Jump Power! Tags: Color, Run, Jump, Fun, Color Tower, Color Block, Climb, Tower, Block, Rainbow, Lucky Block

Last updated by the developer 25 Jul 2026, 06:15 UTC.

0
playing (measured 14 Aug 2026, 03:47 UTC)
5,080
lifetime visits
89%
liked (17 πŸ‘ / 2 πŸ‘Ž)
12
favourites (2.4 per 1k visits)
17 August 2023
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 03:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Void Sword [OP]
1,499 R$
Rainbow Blade (OP)
750 R$
Gold Periastron
500 R$
Flying Carpet
449 R$
Azure Blade
420 R$
Lazer Blaster
399 R$
Gold Flying Carpet
299 R$
x2 Wins
249 R$
x2 Speed
149 R$
Low Gravity
120 R$
Grappler
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WINNER! Β· progression910 Β· 0.00% win
BEACH WIN! Β· progression9 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.