Robot Printing Simulator
A Roblox experience owned by Idle Studios.
SimulatorEN3D printingidleempire building
Robot Printing Simulator is a simulator experience created on 2023-08-17. The game has accumulated 791,321 lifetime visits and 12,258 favorites. Currently, zero users are playing. The title holds a 59% like percentage. It falls under the simulator genre within the Roblox platform index.
Description (written by the developer; not a statement by this register)
Your best friend calls you and tells you that he broke the only copy of a game that you gave him for a day, after hearing these bad news you get very angry and plan on taking over the world with cute little robots that you print at home in your basement with a 3D printer by selling them to neighbors and other people around you. 😺 Make little Robots! 💰 Sell them to neighbors to make Money! 🛒 Expand your 3D Printing Empire! 👥 Hire Friends to Help you! ⚔️ Defend your home from thieves! 💾 Progress Saves Automatically! 🎵 You can find the Official OST on our Channel! ⭐ Special Benefits for Idle Studios and Roblox Premium Members! 👍 Make Sure to Like and Favorite the Game for More Updates in the Future! Tags: [Ignore] floppa, furry, events, monster, feeding, funny, changed, raise a, protogen, weapon, protect, idle, studios
Last updated by the developer 6 Aug 2026, 16:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:50 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.