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LIBCURL

LIBCURL

A Roblox experience owned by Пemesis.

OtherENdevelopment lognetworking conceptsunfinished project

Description (written by the developer; not a statement by this register)

29.05.2026 (DD.MM.YYYY): This is what i thought of when the concept of the combined features of both RAKNET and Swan Location (post-2022) came into my mind. Like with the rest of these, really sad i didn't get to finish them “That is the exploration that awaits you! Not mapping stars and studying nebula, but charting the unknown possibilities of existence.” – Leonard Nimoy curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, rcvData); Based off of RAKNET (aka. Swan Location) made by M U G E N

Last updated by the developer 29 May 2026, 06:08 UTC.

0
playing (measured 11 Aug 2026, 21:15 UTC)
206
lifetime visits
100%
liked (2 👍 / 0 👎)
2
favourites (9.7 per 1k visits)
17 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

EP 1 THE CELLAR · progression0 · 0.00% win
EP 2 THE THING · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.