LIBCURL
A Roblox experience owned by Пemesis.
OtherENdevelopment lognetworking conceptsunfinished project
Description (written by the developer; not a statement by this register)
29.05.2026 (DD.MM.YYYY): This is what i thought of when the concept of the combined features of both RAKNET and Swan Location (post-2022) came into my mind. Like with the rest of these, really sad i didn't get to finish them “That is the exploration that awaits you! Not mapping stars and studying nebula, but charting the unknown possibilities of existence.” – Leonard Nimoy curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, rcvData); Based off of RAKNET (aka. Swan Location) made by M U G E N
Last updated by the developer 29 May 2026, 06:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 21:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.