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Midnight House [HORROR]

Midnight House [HORROR]

A Roblox experience owned by Extreme Funs.

HorrorENsupernaturalmultiplayerexploration

Midnight House [HORROR] is a horror experience created on 2023-08-17. It supports up to four concurrent players. The title has accumulated 10,381,904 lifetime visits and 16,336 favorites. Currently, two users are playing. The experience holds a 72 percent like percentage.

Description (written by the developer; not a statement by this register)

🎁 Join our group to receive in-game perks! https://www.roblox.com/groups/32428991 After the mysterious death of your grandmother which had occurred at his old abandoned house, you decide to explore the foreboding cabin hidden in the dense forest, unveiling a chilling tale of supernatural events and the dark secrets of what happened to your grandmother. 🤝 This game is multiplayer and can be played by up to 4 players at once! This game may be slightly difficult to new players, playing with friends or other people is recommended. 👍 Support us by leaving likes! 🛒 Check out the shop for fun items to troll your friends with 🛠️ Game is still in early stages. Please report bugs.

Last updated by the developer 21 Apr 2025, 07:02 UTC.

2
playing (measured 10 Aug 2026, 14:16 UTC)
10,381,904
lifetime visits
72%
liked (1,909 👍 / 727 👎)
16,309
favourites (1.6 per 1k visits)
17 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:162first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pistol
299 R$
INFINITE Lives
199 R$
Mini Pistol [LIMITED]
149 R$
Sprint
99 R$
Energy Drink [SPEED]
75 R$
Pumpkin
75 R$
BETTER WIFI
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SMART ENDING · progression370,662 · 28.7% win
TOOK AWAY ENDING · progression201,880 · 2.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7213 August 2026 — 72 % liked23 August 2026 — 72 % liked2 September 2026 — 72 % liked12 September 2026 — 72 % liked22 September 2026 — 72 % liked12 October 2026 — 72 % liked22 October 2026 — 72 % liked1 November 2026 — 72 % liked13 August 20261 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 20:2172no change
22 Oct 2026, 20:1572no change
12 Oct 2026, 20:0872no change
22 Sept 2026, 20:0772no change
12 Sept 2026, 20:0672no change
2 Sept 2026, 20:0572no change
23 Aug 2026, 20:0472no change
13 Aug 2026, 20:0372first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.