Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
My Happy Place

My Happy Place

A Roblox experience owned by Chip's Potaetos Studios.

HorrorENliminal spacesdreamcorebackrooms

Description (written by the developer; not a statement by this register)

The player watches old recordings from their (strangely familiar?) dreams, starting from what seems to be a normal day in the streets of your home town... The original game was created by Dark_Knife15! All credits goes to this person. All the thumbnails are in-game screenshots. Important: This game is not official and is simply a recreation of MHP with slight modifications. Controls: WASD - Movement Mouse Movement - Look I will happily comply with any takedown request. TAGS: #liminal #horror #backrooms #myhappyplace #digitaldream #dreamcore #weirdcore

Last updated by the developer 6 Aug 2026, 23:26 UTC.

0
playing (measured 16 Aug 2026, 16:03 UTC)
254
lifetime visits
89%
liked (8 👍 / 1 👎)
8
favourites (31.5 per 1k visits)
17 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 16:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Huge Donation
100 R$
Big Donation
50 R$
Medium Donation
25 R$
Donation
10 R$
Small Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dreams · welcome95 · 0.00% win
Lost in time · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.