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Team Mummy Escape! (TEAMWORK OBBY)

Team Mummy Escape! (TEAMWORK OBBY)

A Roblox experience owned by Eder Studios Obbys.

ObbyENhorror themecooperative gameplaypyramid setting

Team Mummy Escape! (TEAMWORK OBBY) is an obby experience created on 2023-08-18. The game has recorded 815,735 lifetime visits and 1,021 favorites. Currently, zero users are playing. The title holds a 60% like percentage. The description indicates cooperative gameplay involving escaping a pyramid.

Description (written by the developer; not a statement by this register)

[YOU NEED A FRIEND TO PLAY] 👍If you enjoyed the game please like and follow!👍 The Evil Mummy Captured You And Wanted To Turn You Into A Mummy LIKE HER. Find a friend and escape Mummys Pyramid before he catches you and turns you like HER! STUCK ON A STAGE? Buy ingame perks to help you escape Mummys Pyramid! Join the group for more obby games!

Last updated by the developer 26 Oct 2023, 20:25 UTC.

0
playing (measured 10 Aug 2026, 19:50 UTC)
815,735
lifetime visits
60%
liked (259 👍 / 173 👎)
1,020
favourites (1.3 per 1k visits)
18 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fling Glove
299 R$
Grapple Hook
299 R$
Jetpack
299 R$
Gravity Coil
199 R$
Speed Coil
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome536,521 · 0.00% win
You Won! - Easy Mode · progression18,116 · 0.00% win
You Won! - HARD · progression3,452 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.