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Millionaire Tycoon - 2 Player

Millionaire Tycoon - 2 Player

A Roblox experience owned by Tycoon Playground.

TycoonEN2-player co-opgroup rewardscharacter selection

Description (written by the developer; not a statement by this register)

Welcome to Millionaire Tycoon - 2 Player. Choose your character and build your tycoon! 😄 Enjoy playing the game? To support us, simply 👍 Like, ⭐ Favorite the game. | It helps a lot if you do. Thank you! ❤️ Join our group to get these prizes: 💰 Auto Collect ⚡ More Speed ❤ More Health [TAGS] Millionaire, Tycoon, Poppy/playtime, survival, Millionaire Empire Tycoon, 2 player.

Last updated by the developer 20 Jan 2025, 05:49 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
24,734
lifetime visits
90%
liked (55 👍 / 6 👎)
1,293
favourites (52.3 per 1k visits)
18 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Demon Pack
229 R$
Fireball Pack
229 R$
Fun Pack
229 R$
Golden Dropper
159 R$
X2 Cash
139 R$
Dagger of Time
125 R$
Green Sword
125 R$
VIP
99 R$
Golden Upgrader 2
99 R$
Golden Upgrader
99 R$
Golden Crate
99 R$
Rainbow Carpet
49 R$
Demon Sword
49 R$
Spaceship
49 R$
Dual Plungers
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome12,179 · 100.0% win
Floor 2 · progression2,585 · 0.00% win
Floor 3 · progression1,575 · 0.00% win
Floor 4 · progression1,124 · 0.00% win
Floor 5 · progression699 · 0.00% win
Floor 6 · progression524 · 0.00% win
Floor 7 · progression250 · 0.00% win
Last Floor · progression197 · 0.00% win
Finish Game · progression84 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9016 August 2026 — 90 % liked26 August 2026 — 90 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 06:3890no change
16 Aug 2026, 06:3690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.