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Rope Pals [2 Player Obby]

Rope Pals [2 Player Obby]

A Roblox experience owned by sound kelley woo.

ObbyENco-opphysicsmountain climbing

Rope Pals [2 Player Obby] is an obby experience created on 2023-08-18. The game has accumulated 8,559,741 lifetime visits and 36,583 favorites. It maintains a 61% like percentage. Currently, zero users are playing. The experience focuses on cooperative gameplay for two players involving realistic rope physics.

Description (written by the developer; not a statement by this register)

🛑 This game is made for 2 players, we highly recommend playing with a friend! 🛑 Climb your way up a mountain attached to a friend with REALISTIC ROPE PHYSICS! A person glowing means they are requesting to be your partner Currently up to 500 meters, with more coming soon! Inspired by Altitorture, but with a unique twist, realistic ropes!

Last updated by the developer 1 Jul 2025, 16:12 UTC.

0
playing (measured 11 Aug 2026, 04:51 UTC)
8,559,741
lifetime visits
61%
liked (1,434 👍 / 904 👎)
36,560
favourites (4.3 per 1k visits)
18 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Push
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game! · welcome4,639,151 · 100.0% win
Check Point 1 · progression2,066,864 · 100.0% win
Check Point 2 · progression212,624 · 38.1% win
Check Point 3 · progression21,256 · 0.00% win
Check Point 4 · progression4,396 · 0.00% win
Checkpoint 5 · progression2,834 · 0.00% win
Reach The Top on Release · progression611 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6113 August 2026 — 61 % liked2 September 2026 — 61 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:2161no change
13 Aug 2026, 21:1961first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.