Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Roller Race Simulator

Roller Race Simulator

A Roblox experience owned by MxB Games.

RacingENracingsimulatorpets

Roller Race Simulator is a racing experience created on 2023-08-18. It has accumulated 78,006,702 lifetime visits and 2,033,441 favorites. Currently, two users are playing. The experience holds a 94% like percentage. The description mentions codes, speed training, and premium player bonuses.

Description (written by the developer; not a statement by this register)

Welcome To Roller Race Simulator! 👍 NEW CODE at 100K LIKES 🔥 JOIN our community server for codes! NEW CODE! Use Code: HALLOWEEN 🏋️ Train For Speed! 🏆 Race For Wins! 🐶 Collect Pets & Unlock Zones! 🥇 Be The Best! PREMIUM PLAYERS GET +15% SPEED & +10% WINS

Last updated by the developer 16 Jun 2026, 20:13 UTC.

2
playing (measured 10 Aug 2026, 14:18 UTC)
78,006,702
lifetime visits
94%
liked (98,844 👍 / 6,497 👎)
2,033,225
favourites (26.1 per 1k visits)
18 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Rollers
999 R$
Ultra Lucky
999 R$
+8 Pets Equip
599 R$
+5 Relic Slots
498 R$
Super Lucky
399 R$
x3 Egg
349 R$
VIP
349 R$
x2 Wins
349 R$
+4 Pets Equip
299 R$
x2 Speed
298 R$
+1 Pet Equip
99 R$
Lucky
99 R$
Auto Rebirth
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Roller Race Simulator! · welcome34,476,624 · 80.0% win
Unlocked Zone 2! · progression11,485,567 · 16.0% win
Unlocked Zone 1! · progression11,484,095 · 16.0% win
Unlocked Zone 3! · progression7,108,416 · 16.0% win
Unlocked Zone 4! · progression5,002,843 · 16.0% win
Unlocked Zone 5! · progression3,697,886 · 24.0% win
Unlocked Zone 6!2,909,226 · 16.0% win
Unlocked Zone 7! · progression2,265,253 · 16.0% win
Unlocked Zone 8! · progression1,744,207 · 16.0% win
Unlocked Zone 9! · progression1,356,187 · 8.0% win
Unlocked Zone 10! · progression1,001,300 · 8.0% win
Unlocked Zone 11! · progression696,497 · 24.0% win
Unlocked Zone 12! · progression441,628 · 8.0% win
Unlocked Zone 13! · progression285,656 · 16.0% win
Unlocked Zone 14! · progression164,396 · 8.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9423 August 2026 — 94 % liked2 September 2026 — 94 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3594no change
23 Aug 2026, 13:3394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.