Rampage of Universe's
A Roblox experience owned by RoU Studios.
Fighting & PvPENactioncombatsandbox
Description (written by the developer; not a statement by this register)
tap stuff or don’t, i literally don’t care anymore ok so you can run and punch things. or not run. whatever. works on pc, tablet, i tried on my phone — it’s fine, just thumb hurts after. play wherever, not my problem honestly. lmb — just hit. or hold space and do an uppercut, makes them fly all dramatic, kinda satisfying i guess. shift — run, q — evade, i usually just mash shift and pray. f — parry, looks super cool when it accidentally works, i never time it right but good luck lol. e — artifact thingy, magic item, you press it and something happens, i never read what. b — emote wheel, so you can stand there blowing hearts at enemies while they beat you up, very romantic, highly recommend. n — settings, for serious people who read stuff, i’m scared to open it. z, x, c, v — four active skills (maybe). you press, pretty lights come out. i just press all of them at once, way more fun, try it. someone’s screaming, you’re flying, stuff explodes. story? nah .. turn volume to half!!@!
Last updated by the developer 11 Aug 2026, 21:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 06:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.