Anime Realms Simulator
A Roblox experience owned by Backslash \ Studios.
SimulatorENanimepet collectionsimulator
Anime Realms Simulator is a simulator experience created on 2023-08-18. It has recorded 4,990,569 lifetime visits and 445,422 favorites. The game maintains a 98% like percentage. Currently, zero users are playing. The description highlights mechanics such as training, pet armies, and boss battles. Premium subscription perks include additional pet equipment slots and storage capacity.
Description (written by the developer; not a statement by this register)
🌸 Welcome to Anime Realms Simulator! 🌸 📩Use the Code "25kLikesThanks" and "250KFavorites" for a boost! New Code at 30k Likes or 500k Favorites! 💪 Train and gain strength to get stronger! 🐾 Build your own Pet Army! 🏴☠️ Defeat strong Bosses! 🥇 Become the strongest and richest! 📩 Invite your friends for more cash! 🍀 Get a x2 Luck Boost on Weekends! ❕Premium Subscription Perks: - +2 Pet Equip - More Pet Storage Lagging? USE A FREE VIP SERVER ❤️ 🌎 Join The Group and Community Server for Codes, Giveaways & Report Bugs! 🌎
Last updated by the developer 16 Sept 2025, 12:23 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 01:36 | 98 | no change |
| 24 Aug 2026, 01:35 | 98 | no change |
| 14 Aug 2026, 01:34 | 98 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.