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Sans Vs Sans Multiverse

Sans Vs Sans Multiverse

A Roblox experience owned by Los Sandos Hermanos.

Fighting & PvPENPvPSansFighting

Description (written by the developer; not a statement by this register)

NOTE: The base sans model and a few other models themselves were not made by me, I simply edited a base model to recreate certain characters. Sans vs Sans Multiverse Is a PVP Game based on a Multitude of OyunKlavuzu's Games (Mostly Sans Multiverse), Not everything in this game is accurate to Sans Multiverse so don't expect perfection, To earn any sort of stats in this game, You actually need to fight and take down players, You CAN be afk to get stats, It's just that you can only do it till Tier 3. Fighting in this game is very fast paced and It's also pretty easy to get stuff, If you deal the most damage on a player then you get the full reward, If you fight a player and someone deals more damage to them than you, You will get an assist kill which gives about 1/4 of the reward. Go play Sans Multiverse Here: https://www.roblox.com/games/3160283276/Sans-Multiverse READ THE RULES BEFORE PLAYING.

Last updated by the developer 6 Aug 2026, 19:39 UTC.

0
playing (measured 10 Aug 2026, 21:46 UTC)
217,851
lifetime visits
70%
liked (339 👍 / 144 👎)
786
favourites (3.6 per 1k visits)
18 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[READ DESC] Weak Error Sans
450 R$
[READ DESC] Delta Sans
275 R$
Cross Sans
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tier 1 · other4,780 · 0.00% win
Tier 2 · progression3,064 · 0.00% win
Tier 3 · progression2,184 · 0.00% win
Tier 4 · progression1,838 · 0.00% win
TIER 5 · progression1,391 · 0.00% win
Defeat Papyrus! · progression1,159 · 0.00% win
A Head? · other1,065 · 0.00% win
GAME COMPLETED...? · progression857 · 0.00% win
Defeat Swap Papyrus! · progression730 · 0.00% win
BREAK THE LIMIT · progression723 · 0.00% win
April Fools 2024 · other693 · 0.00% win
[UNOBTAINABLE] Christmas 2023 · other137 · 0.00% win
Eternal Creativity | SECRET CHARACTER TWO · secret107 · 50.0% win
Undying Flame | SECRET CHARACTER ONE · secret97 · 50.0% win
1 reiT · other62 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7015 August 2026 — 70 % liked25 August 2026 — 70 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:0070no change
15 Aug 2026, 03:3870first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.