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Squid Game Tycoon - 2 Player

Squid Game Tycoon - 2 Player

A Roblox experience owned by Tycoon Playground.

TycoonENSquid GameTycoon2 Player

Squid Game Tycoon - 2 Player is a tycoon experience created on 2023-08-18. The game has accumulated 16,728,994 lifetime visits and 461,293 favorites. Currently, zero users are playing. The title holds a 76% like percentage. Tags include millionaire, survival, and 2 player.

Description (written by the developer; not a statement by this register)

Squid Game Tycoon - 2 Player. Choose your character and build your tycoon! 😄 Enjoy playing the game? To support us, simply 👍 Like, ⭐ Favorite the game. | It helps a lot if you do. Thank you! ❤️ Join our group to get these prizes: 💰 Auto Collect ⚡ More Speed ❤️ More Health [TAGS] Millionaire, Tycoon, Poppy/playtime, survival, Millionaire Empire Tycoon, 2 player.

Last updated by the developer 20 Jan 2025, 05:40 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
16,728,994
lifetime visits
76%
liked (2,461 👍 / 781 👎)
461,292
favourites (27.6 per 1k visits)
18 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Demon Pack
229 R$
Fireball Pack
229 R$
Fun Pack
229 R$
Golden Dropper
159 R$
X2 Cash
139 R$
Dagger of Time
125 R$
Green Sword
125 R$
VIP
99 R$
Golden Upgrader 2
99 R$
Golden Upgrader
99 R$
Better Crates
99 R$
Rainbow Carpet
49 R$
Demon Sword
49 R$
Spaceship
49 R$
Dual Plungers
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,573,336 · 0.00% win
Floor 2 · progression1,149,692 · 0.00% win
Floor 3 · progression542,536 · 0.00% win
Floor 4 · progression322,864 · 0.00% win
Floor 5 · progression178,881 · 0.00% win
Floor 6 · progression135,719 · 0.00% win
Floor 7 · progression70,947 · 0.00% win
Last Floor · progression56,106 · 0.00% win
Finish Game · progression34,786 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7613 August 2026 — 76 % liked2 September 2026 — 76 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:4676no change
13 Aug 2026, 17:1776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.