Defense Point: Demo
A Roblox experience owned by Blockists.
Tower defenseENTower DefenseTeamworkApocalypse
Description (written by the developer; not a statement by this register)
Prepare for the incoming hordes! Place down defenders, upgrade and defend! Fortify, and upgrade your base to progress against the apocalypse! Defense Point is a difficult tower defense game that requires good teamwork. The gamemode difficulties go from easy to hard, with even tougher enemies. If you want to go endless, try last stand mode, see how far you can go! The real challenge is yours. Currently in Pre-Alpha/Demo phase. To address the long wait for the next update, please check out the testing game here: https://www.roblox.com/games/91770918826073/Defense Inspired by the 'Overhaul' Era of TDS and also inspired by Tower Battles Credits: (The team) @InocuIar - Creator, Lead Developer @Spidey345678 - Co-Creator, Developer, Gave lots of ideas (thx), Designed stuff @thanhduy0608 - Animations @DispectingDirector, @rml1310, @TimeNotDesign - Developer @RageKapow101, @NoobyKayden112 - Map Builder Tags (ignore) : Tower Defense, Defense Point, Defend, Hard, TD, Difficult, fun, tower
Last updated by the developer 12 Jul 2026, 20:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 01:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.